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Post by Phantomeis on Oct 6, 2018 21:59:00 GMT
I want to document somethings about the crash bug here and also show the ways to fix it/work around
You will experience a game and servercrash, if you drive/enter a vehicle of any kind and get near a bot/ a bot entering you.
You will see a little heal/ammo/repair icon in a circle in the bottom right corner of your screen for about two seconds, these seconds being the game crashing and you getting angry. These icons come from bots who are an assault, support or pioneer. These three classes have the potential unlocks of their medic/ammo/repair hub pplied to their loadout, which have the effect of healing/suppling/repairing faster and in a wider radius and even from inside vehicles.
These unlocks get their "repair" value set in two different locations, which causes the game applying both values and crash the game/server. The value set is called "IncreasedRepairAbility" "<number>"
The files are:
Weapons_server.zip/handheld/ /unl_ammo_upgrade/unl_ammo_upgrade.tweak
/unl_medic_upgrade/unl_medic_upgrade.tweak
/unl_repair_upgrade/unl_repair_upgrade.tweak
Kits_Server.zip/EU/ /EU_assault.con /EU_anti-vehicle.con /EU_support.con
Kits_Server.zip/PAC/ /PAC_assault.con /PAC_anti-vehicle.con /PAC_support.con
The evil line is:
ObjectTemplate.ability.IncreasedRepairAbility <number>
So far i tested two methods, method one being crap but is getting mentioned because this is a documentation
1. (dirty and not recommended!) In the original Project Remaster 1.0 or any fork that has ffolks like classes we can simply delete the upgraded medic/ammo/repair hub. All weapons are unlocked anyway.
In RemasterMP and forks that make use of masterserver like Kit-swapping/dragging your weapons into slots, this will break the drag part.
This edit is dirty and not a fix
Go to your remaster-mod/objects/ folder, open Kits_server.zip, navigate into the EU and PAC folders and extract the assault.con , anti-vehicle.con and support.con
Open them in notepad and search for theses lines in the corresponding .con and delete them:
ObjectTemplate.addTemplate unl_ammo_upgrade
ObjectTemplate.addTemplate unl_medic_upgrade
ObjectTemplate.addTemplate unl_repair_upgrade
Save your changes and drag the files back into the kits_server.zip, repack the archive. You should have edited 6 files in total and many unexpected sideffekts causing you to cringe at the game.
2. We simply fix the two values which got set by Project Remaster1.0 and remove one of them.
You can download the fix, if you are scared of editing. For RemasterMP here and for Project Remaster1.0 here.
Open your remaster-mod/objects/Weapons_server.zip and open the following files in notepad to edit them: Weapons_server.zip/handheld/ /unl_ammo_upgrade/unl_ammo_upgrade.tweak
/unl_medic_upgrade/unl_medic_upgrade.tweak
/unl_repair_upgrade/unl_repair_upgrade.tweak
and remove the lines looking like this:
rem ---BeginComp:Ability --- ObjectTemplate.createComponent Ability ObjectTemplate.ability.IncreasedRepairAbility <some number> rem ---EndComp ---
Save your files and put them back into the zip, rearchiving the thing.
Now the values controlling the strength of the unlock medic/ammo/repair hub get set/initiliased inside the kits, so edit them there.
Using method 2 gave me less crashes, but i tested only like 5 different maps and not always had lessend ammo/health or a damaged vehicle at the same time. i advise more testing before applying to the general public.
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Post by EDGECOM on Oct 7, 2018 12:12:33 GMT
I know about that crash I have fixed it. the problem is in the weapons_server and kit_server files the reason it crashes is it trying to apply the ammmo and or the med hub upgrade twice. I have not release the fix yet because (I am editing the kits and wepons files)I am trying to fix the next rank popup box and some shader problems in windows 10.
shaders issuse:
no smoke trails
random ghost images on the screen
weird clipping / buffer issue
I would like Thank you for posting a fix for everyone its go to know I have some help in squashing bugs. Keep up the good work.
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Post by Phantomeis on Oct 7, 2018 17:53:07 GMT
i see! so i just remove the items completly, resulting in a workaround (meh). i see the multiplikator for the unlock hubs being adjusted in kits_server and weapons_server, kits_server being adjusted by remaster mod while the vanilla setting sits inside the weapons_server.
which file do you want to get the lines deleted then, since you are working inside both .zips i ask Sgt_Prof from Remaster which file they want to remove the lines from.
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Post by Phantomeis on Oct 8, 2018 0:29:51 GMT
i switched the thread out to be more like a documentation. the game runs fine in crouded bots inside a vehicle. still the game crashes "randomly" after my supplied fix-thing, so i need to find a pattern there.
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Post by EDGECOM on Oct 8, 2018 14:25:45 GMT
I will post what I changed for you so you can compare the main reason I did not post the fix sooner is because i was still working on the kits there was missing code in them. That could be why your getting some of the random crashes also are you connecting to the project remaster MP server if you are I think you could be crashing because I changed some files for testing and forgot to change them back to default. Kit and Weapon server changesI think I am done with the kit server (or so I hope) you can add that to the update if you want and the weapons server should be a bit more stable also. Although I have noticed more crashes because of windows 10 and the shaders I think I am close to finding a solution.
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Post by skywylker on Mar 4, 2019 2:45:23 GMT
Hi all. PhantomeisI was using another mod with TitanLiteII that was incompatible. That "fresh restart mantra" always work. : D Thanks for your support, bud! --- Back to this thread, I'm still having crashes, even after installing the 1.2 patch. I know that's something related to veihcles. Not only using them, but seeing them, I think. We were playing this afternoon and as soon as an enemy walker (EU) came in my line of sight, the game crashed. Also, a few minutes ago, we were in a match and my friend got several crashes. I was in an tank and I was in the gunship. Both EU. He crashed 4 times in a row. No bots in the tank. I tried to get in and he crashed too. I think it's nothing with bots, but with the vehicles itself. Let me know if I can do something to help solving this problem. Sending logs or changing some configuration in game / server. Thanks again.
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Post by Phantomeis on Mar 4, 2019 3:02:35 GMT
Patch 1.3 adresses issues with the EU walker and EU tank, i looked more for the bot though since most of the time one joins my vehicle. Currently we are fixing some of dices bugs in the tweaks and scripts for these vehicles, patch 1.1 and 1.2 fixed the bots crashing when they had advanced ammo or medi hub AND joined a vehicle, was fun finding that out... Inside the zip you find an objects folder, merge this one with the one from the mod (server and client), so that effects and vehicle_server.zip overwrite the old ones.
I can only test with bots since no one of my friends plays bf2142 anymore  , so your help and posts are appreciated! thanks for that!
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Post by skywylker on Mar 5, 2019 1:32:43 GMT
Ok, got some information that may help somehow. First things first. Crashes reduced 99% while playing SP and ~70% while playing MP. Now the "crashes reports" SP. - Two crashes in 5 matches: First: I was in a Walker (PAC) and a bot got in. Dang! Second: My friend was in a tank (PAC) and a bot spawned on him. Those damn bots! (Both with engineer class) MP. - Four crashes in 2 matches: First crash: My friend was in a Walker (EU). He bailed to repair and crashed. (Engineer) Second crash: My friend again. Got in a Walker (EU). There was a bot inside. Crashed instantly! (Engineer again). Third crash: My friend (always him... (  ) just passed by a walker controled by a bot. (Engineer too). Fourth crash: I was in the Gunship (EU). Just decided to pick up a bot (worst idea ever...). (Yet Engineer) His kit: ibb.co/Dg0sW0VMy kit: ibb.co/wp3ysKZFor this point on we kinda see a pattern and decided to forget the Engineer class and use other classes only. Bingo! No more crashes, for the rest of that match and the next one too. We used vehicles, with bots and all. No crashes. We also wanted to see if the problem was the vehicles (or maybe even the combination of Engineer class + vehicles). So he tried to create a server with "No Vehicles" option (like BF2), but he didn't find it in CCclient. Is this option avaliable in the mod? If so, where can we activate it? ---- Now, two questions: Is there a way to play the Wake Island 2142 as a COOP map? We can play it only on SP mode. I just loved the changes that was made to that remote island!! Can you recomend us a mod to play the DLC Northern Strike in COOP mode? For now, this is all we have to provide. We will be running more tests today and tomorrow, looking for new patterns and comming report as soon we find something. Thank you.
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Post by Phantomeis on Mar 5, 2019 13:35:10 GMT
Thank you very much for this info! I got one idea to look into regarding the engineer, in fact i never thought it would be bound to the class again (or still) since we patched these things in 1.1 and 1.2 for medi/ammo/repair hubs. I took note.
Northern Strike maps are available in coop, as are the unlocks. I read Bridge at Remagen(tends to crash on high view range), Leipzig, port bavaria (day/night) and yellow knife. The goliath and the speeder are also working on this maps.
But the biggest issue i have right now: Why are you guys using the defuser tool over the sonar? i dont understand >.<
EDIT: "No Vehicle Maps are possible", you find them in ccClient under "gpm_nv", available maps are battleaxe, camp gibraltar, operation shingle and strike at karkland (which tends to crash hard) We actually should put all maps in
Wake Island 2142 coop is here. Unpack the contents of the .rar into your /mods/Project_remaster_mp/levels/ folder. (drop the wake_island_2142 folder in /levels/).
Can you test something for me? Get into squad alpha or bravo (one with bots in it) and take the squadleader role. Can you take ownership of the squad or is the bot holding onto it?
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Post by skywylker on Mar 6, 2019 18:13:27 GMT
Hi. Sorry for the delay. We found the DLC maps and played some matches. Great maps. But a new question came on... Is there a COOP mode for Assault Lines? --- Is there a way to play the "No vehicles" maps in coop with bots? We tried today and no bots were in the server. --- And...no, I can't be squadleader of a squad led by bots. Not in MP. You can't even edit your squad (like in BF2, where you can kick or invite bots to your squad). Plus: As a squadleader of a new squad, you can't use EMP Strike and UAV commands. Only "Supply Drops", "Issue Order" and "Orbital Strike" are "usable" As a Commander, you can use all this features, but the EMP Strike button (through shortcut T) sometimes doesn't work (90% of time, tbh). You can use it normally through the map (Caps Lock). --- Wake Island worked perfecly. Thanks a lot! --- About the sonar. Bots are previsible (and quite clever too) and vehicles are huge... so no way they come unnoticed. We prefer Defuser to Sonar, because sometimes, as vehicle players, we find ourselves in the middle of a minefield (I said the bots are clever) and that tool really comes in handy! 
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Post by Phantomeis on Mar 9, 2019 13:31:31 GMT
I took a look and most maps (~80%) are "assault" or "doublassault" modes with coop features (even wake island).
Technicaly we can convert every map that has singleplayer into coop (dunno why wake island was skipped), but the gamemode behind "coop" or "singleplayer" is different.
Coop can be assault, conquest or even titan, but not all in the same time. But for now 80% are assault/doubleassault modes. Sgt_Prof from Project Remaster (vanilla) is the king in that field.
--- We have to copy the AI into the maps. Thats something for later in the development, but i will have a look for at least one original map so the testing with the crashes could continue.
But the map "Test Range" is bot only no vehicles.
--- OK, so i'm not alone with this. My keyboard has no dedicated special keys like page-up, delete etc. i have to use a "Fn"key all the time and i thought the game doesnot allow antighosting with multiple keypresses. I note this as a problem now.
Squad editing is not possible in 2142, since bots originaly dont even use squads. a barebones solution was added in v1.25 so that SP would not be that boring, but that was it from DICE.
Commander abilities are bound by map and differ even in the gamemodes, therefor it will be looked into later in the development.  --- Will be featured in Patch 1.3. Thanks for bringing that up and testing it.
--- Some of my bots spawn (mostly in vehicle inaccessable areas) and load off there RDX, mines and EMP (all in one place, cliping into each other, until their inventory is empty) and then sprint out into battle and fire their snipers etc not zoomed.
As always, thanks my dudes. Would you mind telling me the name of your friend as you and him could appear in future patchnotes?
Also say thank you to him too please 
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Post by skywylker on Apr 7, 2019 15:24:28 GMT
Hey buddy. Sorry about the 1 month delay. XD I got sick and pneumonia is not cool to handle with... So, as Whitesnake say Here I go again.Here are the bugs we found while playing some matches: - Gunships can't "feel" the ground. When you land somewhere, the landing gear gets stuck in the ground. The screen shakes and the gunship seems to be falling, but it's not. (kinda confuse, I know, but I can't provide a screenshot because it wouldn't show anything. Just get in an EU Gunship and try to land again in the Helipad. Make sure to be in the 3rd person camera).
- Sometimes the gunner weapon in the gunship, stays in front of the camera in the nose view. You have to swap to gunner position, move the gun and go back to pilot position. Seems random to me, happened 3 times, in several matches.
- Sometimes, walkers seems to "float" instead of walking. I don't know what trigger that, but it seems to happen when you stops and there is a rock or something on the ground.
- When defending a position, bots gets in and out vehicles while asking for transport. They get in, leave the vehicle, ask for transport, get in...repeat.
- Some bots (most squad leaders), they stand in a place (random) spinning like a top, looking to the sky or ground. Sometimes, they stay there for the whole match.
- Guns seems bugged in the spawn menu (see attached screenshot)
- This is not a bug, but a suggestion: please, add new helipads in Wake 2142.
- Sometimes, the game crashes when someone (bot or not) enters your vehicle. We don't know what trigger that, but happened SEVERAL times while we played. (both EU and PAC vehicles.)
- You can be road killed by friendly Walkers even when Friendly Fire is off. It's cool, kinda realistic, but sometimes annoying (bots, man, they are stupid!)
- Bots can't use the transport heli (or doesn't know how to use them). When defending a point, they just stay flying over the flag.
When they use as transport to go to a point, when they eject, they land just before the transport heli land...in their heads! Super fun to watch that, but really untactical when you are the losing team.
So... We found those bugs for now. I couldn't play while sick and those random crashes are so annoying to make us give up playing sometimes. We will play bit more in a few days and I come back to report more bugs or suggestions.
Me and k2Fugitivo thank you for your awesome job in the mod. We are happy to help you guys to improve and make it better and better! Live long and prosper. 🖖 Attachments:
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Post by Phantomeis on Apr 8, 2019 21:00:24 GMT
Hey buddy. Sorry about the 1 month delay. XD I got sick and pneumonia is not cool to handle with... So, as Whitesnake say Here I go again.Here are the bugs we found while playing some matches: - Gunships can't "feel" the ground. When you land somewhere, the landing gear gets stuck in the ground. The screen shakes and the gunship seems to be falling, but it's not. (kinda confuse, I know, but I can't provide a screenshot because it wouldn't show anything. Just get in an EU Gunship and try to land again in the Helipad. Make sure to be in the 3rd person camera).
They do the jigglyjuggly when i 1st person, sgt_prof already looking into it .
- Sometimes the gunner weapon in the gunship, stays in front of the camera in the nose view. You have to swap to gunner position, move the gun and go back to pilot position. Seems random to me, happened 3 times, in several matches.
vanilla bug , its on the vanilla-bugs-to-fix list, but not the mod itself.
- Sometimes, walkers seems to "float" instead of walking. I don't know what trigger that, but it seems to happen when you stops and there is a rock or something on the ground.
Noticed that too, like you start walking to soon for the animation to kick in. noted.
- When defending a position, bots gets in and out vehicles while asking for transport. They get in, leave the vehicle, ask for transport, get in...repeat.
its a vanilla-bug too, just say no to them and they shut up.
- Some bots (most squad leaders), they stand in a place (random) spinning like a top, looking to the sky or ground. Sometimes, they stay there for the whole match.
its a vanilla-bug too, spinning bots where huge before official patch 1.4
- Guns seems bugged in the spawn menu (see attached screenshot)
This happens in windowmode, can't do anything about that. You could try and remove the HD texturepack, but i doubt any change or "fix".
- This is not a bug, but a suggestion: please, add new helipads in Wake 2142.
Wake island is promised to be in patch 1.3, dont know about the helipads, that a sgt_profs thing.
- Sometimes, the game crashes when someone (bot or not) enters your vehicle. We don't know what trigger that, but happened SEVERAL times while we played. (both EU and PAC vehicles.)
We noted engineers and tanks/Walkers, patch 1.3beta should have made things better (?)
- You can be road killed by friendly Walkers even when Friendly Fire is off. It's cool, kinda realistic, but sometimes annoying (bots, man, they are stupid!)
 do you jump at the walker or just do a plain walk?
- Bots can't use the transport heli (or doesn't know how to use them). When defending a point, they just stay flying over the flag.
When they use as transport to go to a point, when they eject, they land just before the transport heli land...in their heads! Super fun to watch that, but really untactical when you are the losing team.  This is vanilla behaviour and i would be stunned to see otherwise. The gunships dont glide down like helicopters do in bf2, so they get smashed by it. Happens to most human pilots there too, you need some straight velocity to keep the thing falling in front of your head. So this is a feaure (lol).
So... We found those bugs for now. I couldn't play while sick and those random crashes are so annoying to make us give up playing sometimes. We will play bit more in a few days and I come back to report more bugs or suggestions.
Me and k2Fugitivo thank you for your awesome job in the mod. We are happy to help you guys to improve and make it better and better! Live long and prosper. 🖖 Heyo, long time no see. glad that you are feeling better, got one of these too a year ago, butstayed only two weeks (lucky me). The list found its way directly to Sgt_Prof from project Remaster (vanilla), but most of this bugs are based on the game itself, see yellow markings.
The compliment also got its way to the sgt_prof.
As always, your guys work is appreciated. I hope to see you here again when the new patch comes out. Also you can then kill your Bot-counterpart ingame 
See you
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Post by yadermek on Nov 29, 2019 21:06:51 GMT
I was able to resolve the Error by deleting the menu-server file
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Post by Phantomeis on Nov 30, 2019 2:04:38 GMT
I was able to resolve the Error by deleting the menu-server file We basicly did the same for patch 1.3. We changed much HD HUDs back to vanilla files, which in return made the game less crashy in general and fixed the vehicle bug, at least as far as i have played. Sadly, you notice the step back in the texture.
Thanks to your comment i deleted the last 8 files i got in my menu_Server and got a shotgun bug fixed, so thanks for that!
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